Thursday 11 April 2013

Week 6 - E-Commerce

Definitions of E-Commerce and E-Business
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E-Commerce - Transactions between an organisation and its suppliers and customers.
E-Business - The transformation of key business processes through the use of internet technologies.

E-Commerce can also be described as the subset of E-Business.

We learned about the company Boo.com who were the pioneers in introducing the Avatar model to the world, where the customer can choose his clothing online. Boo.com was not successful among customers as it had lot of technological glitch due to the poor internet speed in early 1990s. Due to this Boo.com which spent a lot of money on its technology went on to face huge loss.

Nowadays internet has become the integral part of every employee. E-Business application like Yammer a cloud based enterprise social network tool, which is used for business communications within the organisation. Ford, Pitney Bowes are among many who this tool to communicate within their organisation.

Also, now a days most of the games, movies are available online, you just have to pay for the game or the movie and just download the same to the computer, you are no longer required to use a cd/dvd to install games or watch movies.

There are 8 unique features of e-commerce technology, they are:
Ubiquity, Global reach, Universal standards, Richness,Interactivity, Information density, Personalization and Social technology

We can categorize business models according to:
-E-Commerce sector (B2B, B2C, C2C)
- Type of e-commerce technology i.e. m-commerce
- Some companies like e-bay apply multiple business models.

Firm Value Chains are the activities that a firm engages in to create final products from raw inputs

Firm Value Webs are Network business ecosystems. It uses the internet technology to coordinate the value chains of business partners within an industry/within a group of firms.

A virtual organisation is a flexible organisation dynamically built from components of existing organisations. It is characterized by quick assembly and disassemsbly, as well as sharing of components among multiple organisations.

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